Game Design Books

Want to create your own indie game or get into games journalism? Here are some resources to get you started. : )


Tools for creating games and interactive fiction:






Interactive fiction examples:

AlethiCorp by Simon Christiansen

Coloratura by Lynnea Glasser

Colossal Cave (classic game) by William Crowther

Krypteia by Kateri

Mystery House (classic game) by Roberta and Ken Williams

Photopia by Adam Cadre

Zork (classic game) by Marc Blank and Dave Lebling

(For more, see the massive Interactive Fiction Database)


Articles on how to get into game design and games journalism:

Daily Reaction: How to get into Games Journalism, And Why You Probably Shouldn’t

Design. Code. Play: A career in video games

How I Made It As A Videogame Journalist

How To Become A Video Games Journalist” (YouTube video by Alanah Pearce)

On Writing Interactive Fiction

The Five Rules of Australia’s Most Successful Game Creator

Writing IF



Game Design Dojo

Game Hugs

Girl Tribe Gaming

Good Game

Transmedia Storytelling

The Action Points Podcast



A Theory of Fun for Game Design by Raph Koster

Critical Path: How to Review Videogames for a Living by Dan Amrich

Game Design Workshop by Tracy Fullerton

Geek Sublime: Writing Fiction, Coding Software by Vikram Chandra

The Ultimate Guide to Video Game Writing and Design by Flint Dille and John Zuur Platten

Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques by Evan Skolnick